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Dayward Inc. Lobby #2 by beere Dayward Inc. Lobby #2 by beere
I wanted to create a really challenging and optimized environment.
I came up with the design after looking at streamliners, luxury cruisers.

I decided to go for the One-Texture approach, using a 256x512.
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azhita-kun Featured By Owner Jul 25, 2017
WARNING! Carry on reading! Or you will die, even if you only
looked at the word warning! Once there was a little girl called
Clarissa, she was ten-years-old and she lived in a mental hospital,
because she killed her mom and her dad. She got so bad she went to kill
all the staff in the hospital so the More-government decided that best
idea was to get rid of her so they set up a special room to kill her, as
humane as possible but it went wrong the machine they were using went
wrong. And she sat there in agony for hours until she died. Now every
week on the day of her death she returns to the person that reads this
letter, on a monday night at 12:00a.m. She creeps into your room and
kills you slowly, by cutting you and watching you bleed to death. Now
send this to ten other pictures on this one site, and she will haunt
someone else who doesn't. This isn't fake. apparently, if u copy and
paste this to ten comments in the next ten minutes u will have the best
day of ur life tomorrow. u will either get kissed or asked out, if u
break this chain u will see a little dead girl in your room tonight. in
53 mins someone will say i love you or im sorry
Random-Cat-Attack Featured By Owner Nov 1, 2014  Student Digital Artist
I would love to see the process of making these. I love area design, especially that which you find in games like Remember Me or Mirrors Edge, and this calls back to both for me.
Manta2526 Featured By Owner Jun 11, 2014  Hobbyist Digital Artist
Oh Wow, this is really awesome dude! well done! 
rojus Featured By Owner Apr 28, 2013  Hobbyist General Artist
Love the Dayward series, but I if possible you should crank up AA in your renders.
altermind Featured By Owner Feb 7, 2013  Professional Digital Artist
as much as I find this impressive.. and I do.... the massive lean on getting as much texture information out of such small textures is a wasted exorcise.... even the lowest of devices can handle quite a lot
Bit-Winchester Featured By Owner May 19, 2012
Very Nice job, I saw this on polycount as well.
Im a little curious about the lightmap res you are using on your assets.
Uncompressed lightmaps?
Uncompressed normals?
Lightmass and lighting set ups?

Looks very cool, you did a great job on it!
dpadam450 Featured By Owner May 18, 2012
I assume your name on Polycount is different because I saw this the other day on there.
beere Featured By Owner May 18, 2012  Professional Digital Artist
Yeah, my online nick is usually Disting, however, I didn't have that nick when I joined deviantart, and for some reason, you're not allowed to change nicks here. :P
nnq2603 Featured By Owner Oct 26, 2012
Actually, you can change nickname/username of yourself here with pay account (premiumship, or call for someone else give you a sub, like hi-popular people here usually do. With your gallery and artworks here, surely someone will give it out). :P Yeah, just information, not really a handy thing for you ;p

One-Texture approach, using a 256x512? Why this size of texture sounds very small in dimensions... or it's way of your approach which doesn't count on those number. :D Curious.
suburbbum Featured By Owner May 17, 2012  Professional Digital Artist
I've been watching your thread on Polycount. Really awesome stuff.
543Bs0Za Featured By Owner May 17, 2012  Professional Digital Artist
Brink meets TF2
STUNNA-K Featured By Owner May 17, 2012  Professional Digital Artist
beere Featured By Owner May 17, 2012  Professional Digital Artist
Thanks! :D
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Submitted on
May 17, 2012
Image Size
967 KB
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