Shop More Submit  Join Login
×




Details

Submitted on
July 9, 2009
Image Size
305 KB
Resolution
700×1547
Link
Thumb
Embed

Stats

Views
5,655 (2 today)
Favourites
33 (who?)
Comments
16
Downloads
222
×
Floating Geometry by beere Floating Geometry by beere
A Tutorial on how to use Floating Geometry when baking normal maps.
This is a very useful and simple technique.

Hope you enjoy it!

Can also be found here:
[link]
Add a Comment:
 
:icong-saviour18:
G-Saviour18 Featured By Owner May 15, 2011  Professional Digital Artist
Hey Beere, hoping you can answer this for me :) So far the past few high poly models I've made have been done using floating geometry as you've shown here, the other way is to just build it into the mesh right? Theres no other third method of making high poly meshes? Thats all I've seen to date anyway, just wanted to check with you since you know your hard surface modelling!
Reply
:iconbeere:
beere Featured By Owner May 15, 2011  Professional Digital Artist
Those are the two ways to go. :)
You can use Displacement maps as well, but I wouldn't recommend it. :P

Cheers!
Reply
:icondemi180:
Demi180 Featured By Owner Nov 4, 2010
Cool tip, man! Never thought about this. I'm still fairly new to baking normal maps and such - would the bolt, rivet etc. be attached to the low poly mesh? Do you use Transfer Maps to bake this or what, exactly?

Thanks in advance.

P.S. sweet gallery, really awesome work! Are you guys using UE3 or some other engine?
Reply
:iconelith2:
Elith2 Featured By Owner Jun 22, 2010  Student Digital Artist
You have just saved me lots of time for that little tutortial :)

Thank you very much.
Reply
:iconanaxi:
Anaxi Featured By Owner Dec 23, 2009  Professional Digital Artist
This is fantastic, didn't even know about it. Might think about submitting it to the GameArt group's tutorial section. :]
Reply
:iconkingmango:
KingMango Featured By Owner Aug 8, 2009  Hobbyist Digital Artist
suh WEET!
Reply
:iconspookyblur:
SpookyBlur Featured By Owner Jul 30, 2009
Awesome. I was wondering how to work around that without detailing a million Poly Mesh in ZBrush or using yuckey boole operations.
Thanks a lot :)
Reply
:iconnervene:
nervene Featured By Owner Jul 9, 2009
This looks like a handy little trick; I'm guessing it doesn't work too well on curved surfaces though, or the inset would be skewed? (like aircraft paneling)
Reply
:iconbeere:
beere Featured By Owner Jul 9, 2009  Professional Digital Artist
Yeah, curved surfaces are a little bit tricky, but can be done if you play around a bit. :)
Reply
:icondiana-huang:
Diana-Huang Featured By Owner Jul 9, 2009  Professional General Artist
Cool! Thank you!
Reply
Add a Comment: