Hey Beere, hoping you can answer this for me So far the past few high poly models I've made have been done using floating geometry as you've shown here, the other way is to just build it into the mesh right? Theres no other third method of making high poly meshes? Thats all I've seen to date anyway, just wanted to check with you since you know your hard surface modelling!
Cool tip, man! Never thought about this. I'm still fairly new to baking normal maps and such - would the bolt, rivet etc. be attached to the low poly mesh? Do you use Transfer Maps to bake this or what, exactly?
Thanks in advance.
P.S. sweet gallery, really awesome work! Are you guys using UE3 or some other engine?