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©2009 *beere
:iconbeere:

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A Tutorial on how to use Floating Geometry when baking normal maps.
This is a very useful and simple technique.

Hope you enjoy it!

Can also be found here:
[link]

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:iconarlrex:
Hehe, one of my favorite work arounds. Hope you dont mind me adding this to the resources folder of my favorite for when I cant explain how it works to someone else... :ninjaplot:

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Rex out...

Memories are either ghosts of the past that haunt us, or beautiful mirages that have banished into oblivion.

P.S: The "..." is just how I write in forums...

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:iconbeere:
Hehe, go ahead! :)

--
3D Environment Game Artist
:iconviisi:
beere is my brother! :D

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HAKUNA MATATA!
:iconaltermind:
the other advantage of this way of doing things is you can create a library of bolts.. objects and other thingamijigs :)

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:altermind: obey the skinny purple borg! :altermind:
:iconditroi:
Cool! Thank you!

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:juggle: All artists are obsessive compulsive...it keeps us going. :D

The science inspires the dream, the dream creates the art...the art fuels the dream and continues to inspire the science!
:iconbeere:
Np!
Glad you like it! :D

--
3D Environment Game Artist
:iconbeere:
Yep, it's a great technique! :)

--
3D Environment Game Artist
:icontechnographer:
This looks like a handy little trick; I'm guessing it doesn't work too well on curved surfaces though, or the inset would be skewed? (like aircraft paneling)
:iconbeere:
Yeah, curved surfaces are a little bit tricky, but can be done if you play around a bit. :)

--
3D Environment Game Artist

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July 8
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