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>.<
Im a little curious about the lightmap res you are using on your assets.
Uncompressed lightmaps?
Uncompressed normals?
Lightmass and lighting set ups?
Looks very cool, you did a great job on it!
One-Texture approach, using a 256x512? Why this size of texture sounds very small in dimensions... or it's way of your approach which doesn't count on those number.