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May 17, 2012
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Dayward Inc. Lobby #2 by beere Dayward Inc. Lobby #2 by beere
I wanted to create a really challenging and optimized environment.
I came up with the design after looking at streamliners, luxury cruisers.

I decided to go for the One-Texture approach, using a 256x512.
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:iconmanta2526:
Manta2526 Featured By Owner Jun 11, 2014  Hobbyist Digital Artist
Oh Wow, this is really awesome dude! well done! 
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:iconrojus:
rojus Featured By Owner Apr 28, 2013  Hobbyist Digital Artist
Love the Dayward series, but I if possible you should crank up AA in your renders.
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:iconaltermind:
altermind Featured By Owner Feb 7, 2013  Professional Digital Artist
as much as I find this impressive.. and I do.... the massive lean on getting as much texture information out of such small textures is a wasted exorcise.... even the lowest of devices can handle quite a lot
>.<
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:iconbit-winchester:
Bit-Winchester Featured By Owner May 19, 2012
Very Nice job, I saw this on polycount as well.
Im a little curious about the lightmap res you are using on your assets.
Uncompressed lightmaps?
Uncompressed normals?
Lightmass and lighting set ups?

Looks very cool, you did a great job on it!
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:icondpadam450:
dpadam450 Featured By Owner May 18, 2012
I assume your name on Polycount is different because I saw this the other day on there.
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:iconbeere:
beere Featured By Owner May 18, 2012  Professional Digital Artist
Yeah, my online nick is usually Disting, however, I didn't have that nick when I joined deviantart, and for some reason, you're not allowed to change nicks here. :P
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:iconnnq2603:
nnq2603 Featured By Owner Oct 26, 2012
Actually, you can change nickname/username of yourself here with pay account (premiumship, or call for someone else give you a sub, like hi-popular people here usually do. With your gallery and artworks here, surely someone will give it out). :P Yeah, just information, not really a handy thing for you ;p

One-Texture approach, using a 256x512? Why this size of texture sounds very small in dimensions... or it's way of your approach which doesn't count on those number. :D Curious.
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:iconsuburbbum:
suburbbum Featured By Owner May 17, 2012  Professional Digital Artist
I've been watching your thread on Polycount. Really awesome stuff.
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:iconalexgrenlie:
AlexGrenlie Featured By Owner May 17, 2012  Professional Digital Artist
Brink meets TF2
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:iconstunna-k:
STUNNA-K Featured By Owner May 17, 2012  Professional Digital Artist
amazeballs.
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